Posted by from MMO Champion
Season of Discovery Hunter Adjustments - April 23, 2024
Originally Posted by Blizzard
(
Blue Tracker /
Official Forums)
This morning with scheduled weekly maintenance, in addition to
previously-planned adjustments to other classes, we deployed several changes to Hunters in Season of Discovery.
Hunter
Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
Chimera Shot weapon damage percent increased to 135% (was 120%).
Explosive Shot base damage before attack power increased by 50%.
Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant.
Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds).
Steady Shot now deals 100% weapon damage (was 75%).
As we previously noted, there are more adjustments coming for Hunters and other classes. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
We apologize for the confusion caused by the changes above going live earlier than intended, and we intend to post more about further adjustments soon.
Thank you for your patience and understanding.
Posted by BeauHD from Slashdot
From the first-of-its-kind department: An anonymous reader quotes a report from Ars Technica: There's a new Linux distro on the scene today, and it's a bit specialized. Its development was led by the automotive electronics supplier Elektrobit, and it's the first open source OS that complies with the automotive industry's functional safety requirements. [...] With Elektrobit's EB corbos Linux for Safety Applications (that sure is a long name), there's an open source Linux distro that finally fits the bill, having just been given the thumbs up by the German organization TUV Nord. (It also complies with the IEC 61508 standard for safety applications.) "The beauty of our concept is that you don't even need to safety-qualify Linux itself," said Moritz Neukirchner, a senior director at Elektrobit overseeing SDVs. Instead, an external safety monitor runs in a hypervisor, intercepting and validating kernel actions.
"When you look at how safety is typically being done, look at communication -- you don't safety-certify the communication specs or Ethernet stack, but you do a checker library on top, and you have a hardware anchor for checking down below, and you insure it end to end but take everything in between out of the certification path. And we have now created a concept that allows us to do exactly that for an operating system," Neukirchner told me. "So in the end, since we take Linux out of the certification path and make it usable in a safety-related context, we don't have any problems in keeping up to speed with the developer community," he explained. "Because if you start it off and say, 'Well, we're going to do Linux as a one-shot for safety,' you're going to have the next five patches and you're off [schedule] again, especially with the security regulation that's now getting toward effect now, starting in July with the UNECE R155 that requires continuous cybersecurity management vulnerability scanning for all software that ends up in the vehicle."
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Posted by from MMO Champion
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Originally Posted by Blizzard
(
Blue Tracker /
Official Forums)
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Posted by from MMO Champion
Mirrorwatch Begins Today - Overwatch 2 Limited-Time Event Season of Discovery - Testing Adding Damage Reduction to PvP
Originally Posted by Blizzard
(
Blue Tracker /
Official Forums)
Hello, Classic PvPers!
This coming weekend, we will test an adjustment to Player versus Player combat in Season of Discovery. We will implement a global damage reduction aura on PvP combat between players (and player controlled pets and other units).
When we started Season of Discovery, we knew that PvP would become significantly more fast paced and bursty, with each class being capable of significantly more damage output, and this quickly proved to be true. We experimented with a damage reduction aura in battlegrounds during Phase 1, but it didn’t work as well as we hoped, mostly because healing was scaling more aggressively than damage at that point, causing healing classes to become significantly more oppressive in battlegrounds than they normally would be. Now that we’re in Phase 3, we’ve made many changes and added more runes, and burst damage has significantly outpaced healing output, so we feel that it’s a good time to try this again.
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